Spells

are operations of magical powers that are triggered by Incantation Orbs. A different spell is activated by different orbs that are characterized by distinctive symbols representing the spells.

Eternal Seal Spell
, as its name suggests, is a spell that is used for purposes related to the trapping and sealing of very powerful individuals.

Description
The Eternal Seal Spell is a trapping and sealing spell that has enough strength to contain ten Tyrant Dragons, each of whom had the strength to level an entire town singlehandedly. In the Baste Dungeon, the spell was set and designed to be a last-resort move, in case the Weird Fangs could not stop the Seven Deadly Sins from entering the dungeon. Even still, the spell was easily destroyed by Ban and Meliodas' greeting, and mere arm wrestling.

Super Recovery Spell
is a spell that heals and cures injuries of a group of people within a certain range, at a extremely fast rate.

Description
The Super Recovery Spell is a healing spell that is capable of regenerating lost limbs, as well as curing minor injuries, of numerous organisms within a small range where the Incantation Orb is triggered. As the name suggests, the regeneration and healing process is not only super effective but also super quick and efficient.

Hyper Recovery Spell
is a spell that heals and cures injuries of a group of people within its healing orb-like sphere at an extremely fast rate.

Description
The Hyper Recovery Spell is a healing spell that is capable of curing injuries and dispel lethal powers like Acid of numerous organisms within a small range of its sphere where the Incantation Orb is triggered. As the name suggests, the regeneration and healing process is much faster than the Super Recovery Spell.

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