Infinity

is a unique power possessed by the Boar's Sin of Gluttony, Merlin.

Description
Merlin's power of Infinity is a unique and incredibly powerful ability that allows her to keep her spells active until she herself chooses to dispel them. That said, it is very likely that any magical effect she incites will live on, even after Merlin herself dies, should she fail to undo it at that point. No matter how powerful the spell, Merlin only needs to cast it once for her power to take effect.

It is extremely versatile and can be used in numerous ways to make her spells everlasting, including freezing others in ice eternally, causing flames to burn endlessly, or even stopping her own time. It allows her to escape the effects of powers which alter her time or her age, such as Grayroad's commandment.

Its effects are so outside the norm of most magic, that it's been called "unfair" and Merlin is openly accused of "cheating" for possessing it.

Through an enchant, Merlin can also apply Infinity into a spell, to continously channel magical power to it, making exponentially more powerful, to even overcome spells of the level of Chandler's.

The very nature of this magic is so unique and powerful that it is even recognized by the rulers of the Goddess Clan and the Demon Clan, so much so that both believed possessing this power on their side would turn the very tide of the war in their favor.

Techniques

 * Merlin channels an unlimited amount of magical power over a spell, making it to grow and empowering exponentially.

Associated Spells

 * By placing her hands over a spell, Merlin is able to completely erase it from existence. However, if the particular sort of magic is being sufficiently powerful, it may be difficult to erase completely, instead being temporarily suspended.
 * A spell that allows Merlin to amplify the magic of her allies, making their techniques considerably more powerful.
 * A spell that denies entry to anyone but the caster. Originating from the demon world, the spell surrounds a specified area and reflects all attacks, whether strong or weak, back at the opponent.
 * This technique allows Merlin to teleport continuosly.
 * A spell that allows Merlin to attack the opponent with a powerful blast of fire.
 * A spell where Merlin fires a disintegration beam, incinerating everything in the line of fire.
 * A spell with which Merlin creates a vortex of wind with an incredible destructive power, sucking their objectives towards its center.
 * A technique that seals away the magic of the objective.
 * A spell with which Merlin traps her targets inside huge pillars of ice.This spell was powerful enough to restrain Cusack for a brief period.
 * A two-stage attack, where upon performing a sequence of hand gestures, the user unleashes a wave of force upon their enemies that combines the magical attributes of the four elements and multiplies it, and then set off a second, more powerful blast with a snap of their fingers that contains a weakening spell that decreases the resistance of the opponent. This spell is able to push back both Chandler and Cusack simultaneously in their true forms.
 * A forbidden art that stops time, in a certain area.
 * This technique allows Merlin to break the power limits in herself and her companions, increasing their magic power enormously. It causes a great pressure in the body, as Merlin says that they must sleep for a whole week after receiving it.
 * Merlin fuses the techniques of her allies in a single powerful attack.
 * Curses: Merlin is exceptionally accomplished in the use of curses, being capable of casting highly unique yet powerful and durable spells. Merlin's Curses were notoriously known to be practically impossible to remove, even by fellow powerful magic users. As seen where her former apprentice Vivian herself was incapable of removing the curse placed on her by her former mentor.
 * A durable curse that causes the victim to reincarnate when they die and forget everything they did in their past lives. If the victim is given enough information regarding their true identity, their original race's traits and fragments of their memories will slowly come back. Once all their memories are restored, the victim will unavoidably die in three days in some way. If used on a Goddess, it causes them to reincarnate as a human but retaining their original power. The only known victim is the Goddess Elizabeth and the only way to remove the curse is to obtain a level of power equivalent to the Supreme Deity or the Demon King, if not superior. Merlin was noted by the Lady of the Lake to have reactivated this curse on Elizabeth Liones even after was freed from its effects by Meliodas.
 * A spell with which Merlin creates a contract between two beings to control one of them. By placing a ring on the hand of the victim, this is subject to the spell that causes excruciating pain in their body every time they try to use magic against the other person or the other person saying the incantation "Remada". Each time the spell is used, the person affected will be covered by brands that are becoming larger and once these brands cover their entire body, the affected person will die. The victim of the spell is unable to ever remove the ring.

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