Chimera Indura

The Chimera Indura is one of the Indura that wanders the Demon Realm. It is revealed that it is an Indura of Favor , indicating it was once a member of the Ten Commandments.

Appearance
This Indura looks a chimera-like monster. It has five unique reptil-like heads, a single long slender tail and ten crab-like legs. Its sheer size easily dwarfs giants like Diane.

Personality
As all Indura, this beast possesses no ability to reason and only acts on pure impulse or instinct, and only craves the desire to bring destruction and carnage to everything around itself. However despite its destructive impulses, the beast still has enough reason to focus on the Seven Deadly Sins when they began to direct their bloodlust towards them.

History
The Chimera Indura was once a member of the Ten Commandments, thereby making it an Indura of Favor. The exact identity and circumstances and reasons behind its transformation are currently unknown.

Current arc
When the Demon King was planning a way to facing the Seven Deadly Sins, he realizes that he could not do it himself until recover his original power. Then, the Demon King reopens the entrance to the Demon Realm that had been opened by Merlin and was about to close, and uses it to invoke an Indura from the Demon Realm.

In the center of Britannia, the Sins faces the giant Indura that was summoned. When the Indura accumulates a bulbing in his tail, King notices several magical auras building up there, but Gowther points that those are life forces. The Indura then release a big object from his tail that explotes and scatter in multitude of small objects. King wonders if that are some kind of spores, but realizes that they are too big for that. Merlin then discover than they are in fact the Indura offspring. Knowing that the babies will expand throughout Britannia, King determines that they must stop them. King and Merlin uses Bumblebee and Exterminate Ray to eliminate as many babies as they can, warning that even if one escapes, there will be thousands of deaths. The Indura then attacks King from behind, but is intercepted by Ban.

Using his recently recovered Courechouse, Ban manages to eliminate thousands of Indura babies with an incredibly extended and powerful Assault Hunt empowered by the Sacred Treasure's special power Super Concentration

The Indura then launches the attack, but the Sins manage to finish it with the combination of their attacks. Diane starts with her Ground Gladius, the Indura tries to counterattack with its darkness, but Gowther incapacitates him with his Blackout Arrow. Merlin and King attack with Shock Stinger and Sabaki no Yari, and Ban gives the final blow using Assault Hunt.

Abilities/Equipment
Like any Indura, this creature is a very powerful being with great amounts of power, as the Sins could feel it entering reality from a long distance. It displayed the ability to manipulate Darkness, as seen when one of the heads shaped Darkness into several orbs in order to fire at its opponents.


 * Spores: This beast has the ability to release from the tip of its tail a myriad of diminute creatures with a dandelion-like body and four crab-like legs. These spawns are considered incredibly dangerous as it is stated that if just one were allowed to scatter it would cause massive casualties.. The spreading is at such incredible rate that only a very long and wide range attack would be capable of destroying all of them. The spores are capable of maturing and growing larger until becoming an egg like shaped creature with four crab legs and a sharp tongue, capable of easily overwhelming the combined efforts of the Holy Knights of Liones.