Magical Power

"Power... it draws its source from one's strong will, belief and experience."

- Dreyfus in First Casualty are mysterious, supernatural abilities that allow their wielder to perform various techniques. They generally are unique to individuals.

Description
Magical Powers are mysterious abilities invoked through unknown means. The source of an individual's power is stated to be drawn from one's will, beliefs, and experience. The power resides within the body itself even though the catalyst to awaken one's power is unknown, the former being supported by the Holy Knights' beliefs that their bodies are imbued with "magic that transcends human knowledge." Magical powers can also be gained and utilized from other sources of power by research and experimentation. There are times when powers are inherited.

A magical power weakens and grows unstable if the user loses control of their emotions, though this may be remedied through training. Magical abilities can be sensed through the exertion of the individuals' auras and those who felt it have different reactions towards such level of power. They can be measured by Balor's Magical Eye by Power, Strength, and Spirit in numerical values that determine one's overall Power Level. While powers grant users various advantages and benefits when engaged in combat, there are drawbacks for using them: For example, Full Counter's inability to reflect indirect or normal attacks; Ruin's ability requires a unique staff's bell to make it work; and Invasion's requirement of a long-range distance.

These abilities can be categorized into offensive, defensive and support skills in battle. The Holy Knights from different kingdoms across Britannia use their magical abilities to protect the people from various threats in their lands.

As explained by Pellegarde, there are different categories that magical powers are typically divided by:


 * Destruction-Type: It allows the user to battle their enemies with destructive magical power.
 * Incantation-Type: It allows the user to imbue their fists or weapons with magic.
 * Degeneration-Type: It allows the user to create magic golems.
 * Healing-Type: It allows the user to heal their wounds from their body.
 * Hero-Type: Out of 10,000 people, only one user can possess this unique and mysterious form of magic.

Unnamed Magical Powers

 * Elizabeth's Power: A mysterious ability that allows her to persuade others to retreat from battle by speaking into their hearts and souls.
 * Friesia's Power: A power that manipulates insects and uses their highly destructive and corrosive poison for offensive purposes. Can be utilized for espionage and reconnaissance.
 * Jericho's Godspeed Power: During her time as a Reactor-class Holy Knight, Jericho possessed a slashing technique referred to as Godspeed. It was lost with the removal of her demon blood. After her brother's death, she naturally awakens Ice Fang.
 * Jillian's Power: Jillian possesses the power to constrict her enemies with a wire-like trap ability, rendering them immobile for the time being.
 * Marmas' Power: A power that allows the user to increase gravity on their opponents at specific increments with maracas-like maces.
 * Ruin's Power: A power that hypnotizes and delude foes into believing that their comrades and allies are the users, which results in them battling each other. The bell on the user's staff is the source of that power.
 * Twigo's Power: A power that allows Twigo to release powerful blasts by slashing.
 * Weinheidt's Power: Weinheidt possesses the power to create a realistic illusion himself to deceive enemies, as well as the ability to charge his arrows to shoot with more power to deal maximum damage.

Named Techniques

 * Hunter Wisp「, Hantā Uisupu; literally meaning "Hunt Sphere"」A power that summons three small light orbs and fires them at the target. These orbs relentlessly hunt the target down and explode on impact.
 * Aura Burst「オーラ・バースト, Ōra Bāsuto」: A power that allows the user to perform powerful energy wave slashes with dual swords at the target.
 * Bullet Squall「, Baretto Sukōru」: A power that launches a torrential rain of bullets to deal area-of-effect damage.
 * Death Breath「, Desu Buresu」: A power that summons carnivorous ghosts which devours their enemies.
 * Flick Stone「フリックストーン, Furikku Sutōn」: A power that sends forth a massive avalanche of rocks towards targets.
 * Goen no Jujin「の, Gōen no Jujin; literally meaning "Inferno Incantation"」: A power that produces and fires flames from the user's hands. Similar to Blaze.
 * Dontsu no Kiri「の, Dontsū no Kiri; literally meaning "Mist of Dull Agony"」: A power capable of killing foes by enveloping them with a white mist. Similar to Death.
 * Plant Whip「, Puranto Uippu」: A power that summons a large plant which whips enemies with its numerous vines.
 * Wind Shooter「ウインドシューター, Uindo Shūtā」: A power that sends a succession of sharp winds towards a target.

Graces

 * Allows the user to move at amazing speeds, to the point where it seems like teleportation. Possessed by Ludociel.
 * Allows the user to make powerful currents of water, turn their body into water to avoid attacks or even create an entire ocean in a plane different from the normal world. Possessed by Tarmiel.
 * Allows the user to create and manipulate a minimized sun. Also makes the user become stronger with the rise of the sun where they can become nigh-invincible, but will also weaken the user as the sun sets. It was blessed upon Mael. After his identity changed to that of Estarossa, it was passed to Escanor through unknown means.
 * Allows the user to create powerful winds that can slice apart anything they touch and protect themselves in a wind sphere. Possessed by Sariel.

Commandments

 * A Commandment that sets the eyes ablaze of anyone's who shows faithlessness.
 * A Commandment that prevents anyone from afflicting harm on anyone else if they hold hatred in their hearts.
 * A Commandment that rapidly steals the time of anyone, quickly aging the individual resulting in their death by old age.
 * Unknown
 * A Commandment that transforms anyone who shows their back to the wielder to become an obedient slave of the Demon King and by extension, the commandment's holder.
 * Unknown
 * Unknown
 * A Commandment that blocks the voices of anyone who expresses hidden feeling and/or emotions.
 * A Commandment that causes anyone who holds desire from another person to lose their memories, emotions, and sense of self.
 * A Commandment that petrifies anyone into stone if they lie or go back on their word.

Miscellaneous

 * Immortality: Grants the user immortality, bestowing upon them unrivaled regenerative abilities. Formerly possessed by Ban.
 * Levitation: An ability that grants objects and users to fly at will. Possessed by fairies and most wizards.
 * Transformation: An ability that allows a user to alter their physical appearance and apparels.
 * Heart Reading: A common ability among fairies that allows them to read people's thoughts from their hearts.
 * Rapid Movement: A common ability that allows users to move in great speed at a blink of an eye in battle as if by teleporting.
 * Magic Detection: A common ability that allows users to perceive any source of magic whether in objects or people.

Gallery
Named Powers=



Trivia

 * All of the magical powers' effects closely resemble the users' traits and personalities :
 * Ban's Snatch corresponds to his habit of stealing,
 * Meliodas' Full Counter reflects his intention not to directly harm people, and
 * Dreyfus' Break symbolizes his ambition to become supreme and crushing anyone who stands in his way to supremacy.
 * Despite magical powers being largely unique amongst the characters, there are several cases where individuals related by blood have displayed similar powers. These include:
 * Dreyfus's Break and Griamore's Wall, which have opposing properties but whose strength is dependent on their willpower.
 * Gilthunder's Thunderbolt and Zaratras's Great Thunder, which are lightning-based abilities similar in every aspect but name.
 * Gustaf's Ice Fang and Jericho's unnamed ice power, both of which are abilities revolving around the manipulation of ice.