Fiddich

is a Holy Knight serving King Arthur Pendragon of Camelot and leader of the Dark Talismans.

Personality
Fiddich is much more serious than his companions, being much more cautious and direct when going into battle. He is also ruthless, killing his own allies without hesitation in order to fulfill his mission.

Dalflare Range arc
Fiddich and his companions argue that their other fellow Knights have all failed to deal with Percival and the rest. When a magic bolt goes at them with Tamdhu as a target, he tries to use his spear to defend himself, but the attack passes through and hits him. Seeing that it had no effect on him, Tamdhu creates a bluff and prepares to use his power again. However, his spear ends up piercing his partner. Being under the control of Gowther's Jack, Tamdhu begins to launch his spears left and right at his companions to which Fiddich points how fearsome is Gowther's Invasion. Tamdhu demands that Fiddich do something, to which he kills him by cutting him to pieces with his sword. Fiddich stand that they must not underestimate their targets and dispach them as soon as possible.

Entangled Forest arc
After tracking their targets to the Entangled Forest, the Dark Talismans notice that their magical trails have dispersed. Assuming they are separated to fight one on one, the Talismans split up to go after them.

Fiddich appears when Percival's group had the upper hand against Burgie and Doronach. He surprises Percival from behind and takes the Dragon Handle from him and then hits him on the head with it. Donny manages to use Telekinesis on him to remove the Dragon Handle and throw him against a tree. Fiddich manages to avoid the impact and then throws a rock that Donny stops with his magic. Confirming the range of Donny's Telekinesis, Fiddich throws another stone which causes the previous one to hit him square in the head, deducing that the young man cannot move things that he cannot visualize.

Fiddich criticizes the performance of his companions and declares that he no longer intends to eliminate Percival and the rest without pain, but to give them a painful death and in desperation for humiliating them. Once Elgin joins them, Fiddich uses an Incantation Orb to heal his teammates' injuries with a Hyper Recovery Spell.

Seeing Sin and Percival managing to raise everyone's morale to continue fighting, Fiddich indicates his fellow Talismans to eliminate Sin first, who acts as their commander. He locks the four with Sin in a Perfect Cube so that the others do not interfere. After suggesting who Sin really is, a familiar of the King of Liones, Fiddich offers a quick death in exchange for him telling them what they want. Sin suggests that they let his friends go in exchange for it, but Fiddich rejects the offer. Sin tells Percival that he can no longer accompany him before being attacked by the Dark Talismans. Sin evades the attacks and kills Elgin and Burgie by shooting arrows at their pressure points, stating that being willing to kill they should be prepared to die. After Doronach release his Impact magic, despite the fact that Fiddich warns him not to do it inside the Perfect Cube, Sin returns to his true form and easily beats Doronach with a single punch. After Fiddich splits Doronach in half, Lancelot express his disgust saying that the knight had no mercy for his allies, to which Fiddich says that Doronach was already dead from his attack. When Fiddich demands to know who he is, he introduces himself as Lancelot.

Fiddich doesn't understand how he never heard his name if such a strong Holy Knight should be well known, to which Lancelot says that none of his opponents have survived to spread rumors about him. Fiddich thinks of the best way to defeat Lancelot by analyzing what he knows about him, not knowing that Lancelot actually reads his thoughts, who asks if he already finished his plan to eliminate him. Fiddich uses his power Haste to become much faster, but Lancelot manages to dodge each and every one of his attacks. Lancelot says it's a good warm-up after spending so much time as a fox. Fiddich tries to trick him with a feint and a kick, but Lancelot preempts him by kicking him in the leg. Trying to get some distance, Lancelot sweeps him away and sends him flying with a kick.

Lancelot asks if any of his companions are knights with a star-shaped visor. Fiddich says he doesn't know what he is talking about, but Lancelot finds out that he does know him but they are not close. Lancelot then asks if he knows where Dubs the giant craftsman is, confirming that he doesn't before Fiddich even answers, leading Fiddich to realize that Lancelot can read his mind. Fiddich decides to flee by undoing the Perfect Cube with an Absolute Cancel stored in another Incantation Orb, promising to let everyone in Camelot know about Lancelot. However, Lancelot unleashes his Shining Road on him, completely destroying Fiddich.

Abilities/Equipment
As leader of the Dark Talismans, Fiddich is a powerful Holy Knight being the strongest of his group, managing to kill one of his comrades without difficulty with just one attack. His great speed and agility combined with his skill as a swordsman, makes him a very dangerous enemy. When he uses Haste he gains a speed boost in his already well trained body improving the power of his sword cuts being able to split into two someone big and sturdy like Doronach with ease.

Abilities

 * The magical power that granted Fiddich his alias of "Thunderclap". By using this power Fiddich is able to further increase his speed by being able to deliver such fast blows with his sword that he is able to slice a person to pieces before they realize it.

Weapons

 * Longsword: A long metal sword that Fiddich uses in combat successfully cuts a person to pieces without any problems.

Dark Talismans
As the leader of the Dark Talismans, Fiddich wields authority over the other members who obey him without hesitation.

Trivia

 * Like many of the Camelot Holy Knights, Fiddich is named after the, a distillery founded in 1886 by William Grant in Dufftown, Scotland, in the glen of the River Fiddich.
 * Fiddich's magic power is very similar to Dogedo's power Boost which also increases the speed and power of his attacks.