Magical Power

"Power... it draws its source from one's strong will, belief and experience."

- Dreyfus in Chapter 66.

A is a mysterious and supernatural ability that allow its wielder to perform various techniques. Generally, it is unique to individuals.

Description
Magical Powers are mysterious abilities invoked through unknown means. The source of an individual's power is stated to be drawn from one's will, beliefs and experiences. The power resides within the body itself even though the catalyst to awaken one's power is unknown, the former being supported by the Holy Knights' beliefs that their bodies are imbued with "magic that transcends human knowledge." Magical powers can also be gained and utilized from other sources of power by research and experimentation. There are times when powers are inherited.

A magical power weakens and grows unstable if the user loses control of their emotions, though this may be remedied through training. Magical abilities can be sensed through the exertion of the individuals' auras and those who felt it have different reactions towards such levels of power. They can be measured by Balor's Magical Eye by Power, Strength and Spirit in numerical values that determine one's overall Power Level. While powers grant users various advantages and benefits when engaged in combat, there are drawbacks for using them: For example, Full Counter's inability to reflect indirect or normal attacks; Ruin's ability requires a unique staff's bell to make it work; and Invasion's requirement of a long-range distance.

These abilities can be categorized into offensive, defensive and support skills in battle. The Holy Knights from different kingdoms across Britannia use their magical abilities to protect people from various threats.

Types
As explained by Pellegarde, there are different  by which abilities fall into one of nine categories. There are very rare instances of a person possessing two or more types of magic. Few cases among these people possesses four or more types of magic. Such people are called Hero-Types.


 * : Allows the user to exert magical power with destructive properties, with natural forces like thunder or flame, or a non-natural dark force.
 * : Allows the user to modify the properties of matter. There are a ton of varieties to it, like modifying an object's weight, the hardness or water into ice.
 * : Allows the user to heal injuries and ailments of themselves or others. Its effects and scope are diverse. It is regarded to be mostly the Goddesses' magic.
 * Different forces, like locating a particular object or finding out how genuine a person is, have been identified.
 * It is regarded to be able to manipulate a person's mind and their memories. Depending how it is used, it can be more powerful than the Destruction-Type.
 * A magic power that generates illusions or causes audition hallucinations. It is thought to be found in Fairies for the most.
 * A shadow force that lets one to approach their opponent without being noticed or track the opponent's movements from faraway.
 * Allows the user to imbue things with magic (e.g., their fists or weapons) to strengthen them and/or give them the properties of said magic.
 * A force surpassing the human intellect, that predicts the weather or the future events. It is regarded to be the rarest of 9-Types of magic.
 * : A very rare-Type of power; those who possess four or more different types of magic, fall into this category. Percival is the only known person so far to have these type of magic.

Trivia

 * Most, it not all of the magical powers' effects closely resemble their users' traits and personalities:
 * Ban's Snatch corresponds to his stealing.
 * Meliodas' Full Counter reflects his intention of not directly harming others.
 * Dreyfus' Break symbolizes his ambition.
 * Despite magical powers being largely unique, there are several cases where individuals related by blood have displayed similar abilities.
 * Dreyfus's Break and Griamore's Wall have opposing properties but are dependent on the user's willpower.
 * Gilthunder's Thunderbolt and Zaratras's Great Thunder are similar in every aspect but name.
 * Gustaf and Jericho's Ice Fang revolves around the manipulation of ice.