Magical Power

"Power... it draws its source from one's strong will, belief and experience."

- Dreyfus in First Casualty A is a mysterious and supernatural ability that allow its wielder to perform various techniques. Generally, it is unique to individuals.

Description
Magical Powers are mysterious abilities invoked through unknown means. The source of an individual's power is stated to be drawn from one's will, beliefs, and experience. The power resides within the body itself even though the catalyst to awaken one's power is unknown, the former being supported by the Holy Knights' beliefs that their bodies are imbued with "magic that transcends human knowledge." Magical powers can also be gained and utilized from other sources of power by research and experimentation. There are times when powers are inherited.

A magical power weakens and grows unstable if the user loses control of their emotions, though this may be remedied through training. Magical abilities can be sensed through the exertion of the individuals' auras and those who felt it have different reactions towards such level of power. They can be measured by Balor's Magical Eye by Power, Strength, and Spirit in numerical values that determine one's overall Power Level. While powers grant users various advantages and benefits when engaged in combat, there are drawbacks for using them: For example, Full Counter's inability to reflect indirect or normal attacks; Ruin's ability requires a unique staff's bell to make it work; and Invasion's requirement of a long-range distance.

These abilities can be categorized into offensive, defensive and support skills in battle. The Holy Knights from different kingdoms across Britannia use their magical abilities to protect the people from various threats in their lands.

Magical Power Types
As explained by Pellegarde, there are different by which abilities can be categorized:


 * : allows the user to exert magical power with destructive properties.
 * : allows the user to imbue things with magic (e.g., their fists or weapons) to strengthen them and/or give them the properties of said magic.
 * : allows the user to change the qualities of their magical power (e.g., make it come to life as "golems" or create substances from it).
 * : allows the user to heal injuries of themselves or others.
 * : Out of 10,000 people, only one user can possess this unique and mysterious form of magic. While no exact details are known about what a Hero-Type power entails, it seems that such a magic may combine qualities from multiple other types together, e.g.: magical energy that can be destructive in nature, heal, freely change in its properties, assume different shapes, etc.

It is considered a mark of skill to be able to use multiple of these types.

Trivia

 * All of the magical powers' effects closely resemble the users' traits and personalities :
 * Ban's Snatch corresponds to his habit of stealing,
 * Meliodas' Full Counter reflects his intention not to directly harm people, and
 * Dreyfus' Break symbolizes his ambition to become supreme and crushing anyone who stands in his way to supremacy.
 * Despite magical powers being largely unique amongst the characters, there are several cases where individuals related by blood have displayed similar powers. These include:
 * Dreyfus's Break and Griamore's Wall, which have opposing properties but whose strength is dependent on their willpower.
 * Gilthunder's Thunderbolt and Zaratras's Great Thunder, which are lightning-based abilities similar in every aspect but name.
 * Gustaf's Ice Fang and Jericho's unnamed ice power, both of which are abilities revolving around the manipulation of ice.